Welcome to Geektown Interviews: Darick Robertson (Part 1)

In this first part of my interview with legendary artist Darick Robertson, we cover his early love of comics and drawing, how he got his first creator-owned comic book, Space Beaver, published, and how that led into his first bit of work for Marvel and DC.

The guest of honor, Darick, joining me in a Zoom meeting.

Jose Luis Garcia-Lopez. Young Darick had good taste.

Fortunately, “Ten-Buck Comics” was just the company’s name.

Welcome to Geektown Interviews: J.M. DeMatteis (Pt 2; Finale)

The last of the rerun episodes, as I wrap up my interview with J.M. DeMatteis. We talk Moonshadow, the Bwah-Ha-Ha era of JLI, his animation work, and other parts of his career.

Welcome to Geektown Interviews: J.M. DeMatteis (Pt 1)

Before we start any new interviews (the first of which is already recorded…), we have a repeat of part 1 of my interview with legendary author J.M. DeMatteis, starting at the beginning and going through to the genre-defining “Kraven’s Last Hunt.” (Part 2 next week, or can still be found in the archives)

J.M. DeMatteis (Don’t worry. Proper pronunciation is the first question)

Welcome to Geektown Interviews: Evan Skolnick (Pt 2)

Continuing the re-run of older interviews in anticipation of the new interview format of the show, here’s part two of my talk with Evan Skolnick, focusing on his time with Marvel, and especially as the writer of the New Warriors.

Welcome to Geektown Interviews: Evan Skolnick (Pt 1)

We’re re-running the interview episodes that have already aired in anticipation of the new interview format for the show. First up, Evan Skolnick: writer, editor, and professor of video games!

But first, an apology...

My first interview (well, for this podcast. My very first interview was with Megan Mullaly, but I don’t have those tapes)

An example of Evan’s self-deprecating humor, as he created Khaos, then sent him up the river in this roast…

A comparison of pre-computer coloring (left), and Marvel’s first computer colored book (right). Many more gradients, and that was just the start…